Minecraft · Paper · DDoS-protected

DDoS-Protected Paper Server Hosting

DDoS-protected Paper server hosting on our Frankfurt network, ready the moment you pay. Every plan runs behind Minecraft-aware DDoS filtering at the edge, with Aikar's JVM flags and Paper tuning applied before you log in. It is the Paper-specific tier of our Minecraft server hosting, from €5.00/mo with dedicated DDR5 ECC RAM and a Pterodactyl panel.

Plans

Four Paper plans, split by RAM. Each includes the same Frankfurt network, Minecraft-aware DDoS filtering and Pterodactyl panel; only the memory and comfortable player count change. Prices are monthly; annual billing lowers the effective rate. Suggested player counts are our recommendation, not a hard cap.

Plan RAM Suggested players* Monthly Order
MC-4-GB 4 GB DDR5 ECC up to ~10 €5.00 Order
MC-8-GB 8 GB DDR5 ECC up to ~25 €9.00 Order
MC-16GB 16 GB DDR5 ECC up to ~60 €17.00 Order
MC-32GB 32 GB DDR5 ECC ~120+ €34.00 Order

*Suggested players are our recommendation for a moderate plugin set, not a technical limit. Real capacity depends on plugins, world size and view distance.

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Why Paper over Spigot or vanilla

Paper is a fork of Spigot built for performance. It keeps full Bukkit and Spigot plugin compatibility, then rewrites the hot paths: asynchronous chunk loading, per-world configuration and patches for long-standing exploits. Under a full player load it holds a higher, steadier TPS than vanilla or plain Spigot on the same hardware.

Vanilla runs the server on largely one thread and exposes almost no knobs beyond server.properties. Spigot added configuration and a set of entity optimisations. Paper goes further. Chunk loading and saving move off the main thread, so a player flying into ungenerated terrain no longer stalls the tick for everyone else. Per-world config lets you cap mob density in a crowded spawn hub while leaving a survival world untouched. Paper also carries patches for exploits that vanilla leaves open, which matters on any public server.

Because Paper implements the Bukkit API, plugins written for Spigot run unchanged in the large majority of cases. That is why Paper is the default for most public networks, and the base that Purpur and Folia build on. If you are weighing the two, our Spigot hosting page covers the plain-Spigot route; most admins pick Paper for the extra tick headroom. The upstream project documents every patch and config key in the official PaperMC docs.

Paper-specific tuning we apply on every node

Every Paper instance boots with Aikar's JVM flags and a tuned paper-global.yml and paper-world-defaults.yml. Aikar's flags configure the G1 garbage collector for short, predictable pauses, which is the single biggest win for tick stability. On top of that we set a handful of Paper keys that matter under load and under attack.

The table lists the settings we touch and why. Exact values differ by plan and version, so shipped defaults are marked for confirmation, not guessed at.

Setting (file) Our value Why
anti-xray engine-mode (paper-world-defaults.yml) {{CONFIRM_ACTUAL_DEFAULTS}} Obfuscates buried blocks so x-ray clients see noise, without the CPU cost of hiding the whole world.
per-player-mob-spawns + mob-spawn-range (paper-world-defaults.yml) {{CONFIRM_ACTUAL_DEFAULTS}} Spreads mob caps across players so one AFK farm cannot starve spawns elsewhere or spike entity counts.
chunk send / load rate (paper-global.yml) {{CONFIRM_ACTUAL_DEFAULTS}} Caps chunks streamed per tick, so elytra runs and fly-ins do not stall the main thread.
max-entity-collisions (paper-world-defaults.yml) {{CONFIRM_ACTUAL_DEFAULTS}} Limits how many collisions each entity computes, protecting TPS inside dense mob farms.
view-distance / simulation-distance (server.properties + Paper) tuned per plan Keeps the loaded chunk count inside each plan's RAM budget.

You keep full control: every value is editable from the Pterodactyl file manager, so change any of them and restart.

DDoS protection built for Minecraft

Every Paper plan sits behind 3.2 Tbps of always-on L3, L4 and L7 mitigation at our Frankfurt edge, with detection under one second and no traffic rerouting. For game traffic we run deep packet inspection tuned for the Minecraft protocol, so malformed and forged packets are dropped upstream before they reach your server. There is no separate DDoS add-on to buy.

This is infrastructure-layer protection: it absorbs volume and drops junk packets at the network edge. Application-layer defence, such as anti-bot plugins and proxy hardening, still belongs to your server software; the full walkthrough is in our guide on how to protect a Minecraft server from DDoS. Hosting Paper elsewhere? Our remote DDoS protection for Minecraft routes your box through the same Frankfurt edge over a GRE or WireGuard tunnel instead of migrating the world.

Panel and features

You run Paper from Pterodactyl, the same panel behind our whole Minecraft range. Swap the Paper build or Minecraft version with one click, restore a bad update from a snapshot backup in a single click, and hand out a free subdomain to players. Full SFTP access is on every plan.

  • One-click jar and version swap — move between Paper builds and Minecraft versions (Java 1.8.x to the latest 1.21.x) without editing a config file.
  • Snapshot backups with single-click restore — a broken plugin update is one click from rolled back.
  • Free subdomain — a clean address for players, plus an optional native 25565 port so they connect without typing one.
  • SFTP and subusers — drop in plugins over SFTP, and give staff granular permissions without sharing the root login.

Get started in 3 steps

Setup is instant, with no manual provisioning wait. Pick a plan and the server is live on the Frankfurt network behind DDoS filtering within moments of payment. From there it is three steps to a running Paper server.

  1. Choose a plan by RAM and order it. Your Paper server is provisioned automatically behind the protected edge.
  2. In Pterodactyl, select the Paper build and Minecraft version you want, then start the server. Aikar's flags and our Paper tuning are already applied.
  3. Upload plugins over SFTP, set your subdomain and share the address. Protection is already on.

Paper, tuned and protected, in minutes

Order a plan and your Paper server boots on the Frankfurt network behind 3.2 Tbps of always-on filtering, with Aikar's flags already applied. From €5.00/mo.

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FAQ

Can I migrate a Spigot world to Paper?

Yes. Paper reads Spigot and vanilla worlds directly, so you drop the world folder in place, switch the jar to Paper and start. Because Paper implements the Bukkit API, your Spigot plugins carry over too. Take a snapshot backup first so you can roll back if a plugin misbehaves on the new build.

Will any plugins break on Paper?

Very few. Anything written against the Bukkit or Spigot API runs unchanged. Breakage is limited to plugins that hook Spigot internals (NMS) for one specific server version; those need a build that matches your Minecraft version. Update such plugins to their Paper-compatible release before you switch.

How many players per GB can Paper handle?

There is no fixed number; it depends on plugins, world size and view distance far more than on RAM alone. As a recommendation we map RAM to players like this: up to ~10 on 4 GB, ~25 on 8 GB, ~60 on 16 GB and ~120+ on 32 GB, for a moderate plugin set. A heavy plugin stack lowers those figures. Treat them as starting points, not caps.

Can I switch to Purpur or Folia later?

Yes for Purpur, with a caveat for Folia. Purpur is a Paper fork whose config is a superset of Paper's, so you switch the jar in Pterodactyl and your world and most plugins keep working. Folia re-threads the server for very large player counts and drops compatibility with most current plugins, so treat a move to Folia as a rebuild, not a jar swap.

Launch a protected Paper server

Instant setup on the Frankfurt network, from €5.00/mo with a 14-day money-back guarantee.

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